Line War is a multiplayer Real-Time Strategy (RTS) game heavily influenced by other strategy genres including 4X, War Game, Auto Battler, and Real-Time Tactics.

  • Endless number of asymmetric procedural worlds
  • Players select their starting territories in an innovative and fair "picking phase"
  • You draw commands that units will follow
  • No micro-management, Actions per Minute (APM) is not important
  • No control of individual units, they all follow commands and directives
  • Traditional and recognizable militaristic units
  • Conquer territories, build towns, cities, industries, ports, and trade routes to earn capital
  • Produce energy with refineries and powerplants for sustained mobility of tanks, air force, and navy

This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. It may take some getting used to since it's something totally new, but we strongly believe that it sets Line War apart from similar games.

Line War focuses on strategy. We've designed the game around the typical RTS-problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.

During Early Access; Line War is a multiplayer-only game! We will add single-player campaigns for the full release in 2022. As an Early Access customer, you will receive the single-player campaigns for free once the game is fully released.