Ghost of a Tale is an action-RPG adventure, set in a medieval world populated only by animals. You play as Tilo, a courageous minstrel mouse on a perilous quest to escape the jails of Dwindling Heights Keep and discover the fate of his true love Merra.

Armed with a mouse's talent for stealth, agility and disguise - and a love of music - you'll explore the towers and dungeons of the keep, navigating its dangers and discovering its secrets. Dwindling Heights is a dangerous place for a little mouse, and Tilo's not much of a fighter. When confronted with enemies twice your size, nimbleness and guile are your allies. Talk to the characters you meet - make enemies and allies - and leave no stone unturned in your quest to find Merra.

About the team:
Ghost of a Tale is developed by a very small team. Lionel "Seith" Gallat creates 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.