兵法:战国篇

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TypeTactical strategy game. The background is set in the Warring States Period.
The operation and perspective are very traditional, just like the general RTS, left-click to select, right-click to move. If you have played steel ambitions, you should be familiar.ArmyIn order to restore the tactical role of various arms, it is no longer an extremely simplified design such as "cavalry to defeat infantry and infantry to defeat archers."
Currently, there are 7 types of arms: "Army", "Army", "Army", "Army", "Army", "Bowman", and "Razor", and there are concepts such as "organization", "front", and "morale strike".
Although a bit more fun than traditional design, it is still wrong. You will play first. The next generation may do better.TacticAt present, tactics such as "Food Grabbing Road", "Jieying Zhai", "Segmentation Encirclement", and "Suspect Soldier" can be realized.

In order to show the role of "heavy logistics" and to play "grabbing road", the actual Chinese terrain was restored as much as possible.
But it can only be as much as possible. China is really big. As a producer, I found that PC memory can't support my country ... It ’s so proud and sad ...General AbilityIn order to restore the general's actual ability, it is no longer a heroic and relatively simple design like "force, intelligence, and physical strength".
At present, there are 20 general abilities such as "combatting combat gear, quoting, eye-catching, correct method, and food".Other ContentsThere are currently 22 levels, including famous battles in history such as "Changping", "Yi", and "Xi".
In order to neutralize the prevailing popular voice, a kind of Chinese masculine auditory aesthetics was created. The vocals of the game are mainly drums and male voices.
The history concept of our development team is more materialistic. In the production process, more historical materials are referenced, such as "Sun Tzu's Art of War", "Sima Method", "Liu Tao" and so on.