Larian have released a patch for the English version of Divine Divinity. The patch comes in at 12.3Mb and upgrades the game to v1.33 . Here is a list of things the patch fixes:

    -Loading of items is now more robust. This was the major reason for corrupted savegames.

    -Instantiation of charm plates fixed - clicking twice on a charmable item will now close it rather than pop up another window. This also prevents item corruption from happening.

    -Fixed bug with passive skills like ranger sight & magic barrier that were acquired through a bonus on a weapon and which would cause constant increments of the stats when loading

    Story fixes: A lot of the following fixes are only valid if you start a new game. However, if you don't start a new game, installing the patch has no adverse effect.

    - Fix for being able to enter Stormfist Castle through cellar.

    - Fixing for Joram speaking of Mardaneus being sick even after curing him.

    - Fix for Maria becoming invisible shortly and having her attitude change to 0

    - Fix for trolls being already dead when arriving at bridge and the guards being mad for not helping them while the player never saw them before

    - Fix for the possibility of drinking the bottle of ale you need to get for rob

    - Fix for the problem where the balin class in the sewers of Verdistis caused other npc's to become hostile when killing them

    - Fixed:Balin scene in prison triggers at the wrong times causing lockups

    - Merchants Guild Tingalf quest problem solved.

    - Fixed:Becoming a member of the Merchants Guild by paying gold doesn't work

    - Fixed:Slasher scene can go wrong

    - Fixed:George killed monologue always plays when entering georges house

    - Fixed:Succubus scene problems

    - Fixed:Sir Markham problem with dialog starting to soon

    - Ficed:Dwarven town crier scene problems when it triggers several times, and he moved around

    - Fixed:Rob dialog, dialog option "I need more time" doesn't disappear

    - Fixed:broken wheel quest cannot be solved when doing sewer depot scene to early

    - Fixed:Corinna takes the wine she needs too early

    - Fixed:Story problem at graveyard

    - Fixed:Problem with key in Dr. Elrath's house: If finding it before the scene with Dr. Elrath in his house, the key disappears and you cannot get in his house anymore without lock-picking

    - Fixed:Quest log problem broken wheel quest

    - Fixed:Zaknadrix dialog option disappears to go to the Pocket Universe

    - Fixed:Can kill both Yoram and Otho -> no hint for Goemoe, story hangs

    - Fixed:Vampire in cave problem with immortal status during scene

    - Fixed:Cannot tell Mardaneus you found Georges murderer in the COS

    - Fixed:Stormy weather doesn't stop anymore after defeating the talking tree

    - Fixed:Cannot tell Otho about curing both patients before having talked to Goemoe

    - Fixed:Victor and Antoinette, one of them does not get removed

    - Fixed:Timmy region triggering scene is on hill

    - Fixed:Malachias, cannot give him gold anymore after meeting him for the first time

    - Fixed:Trevor dialog, can expose Tingalf before receiving quest

    - Fixed:Scenes hanging around Aleroth

    - Fixed:Council of Seven Scrying scene problems

    - Fixed:Key opening several doors problem

    - Fixed:Elmer Vignus didn't give the brooch

    - Fixed:Receive quest to find George's murderer when finding his body, not when Mardaneus asks you

    - Fixed:Scene hangs in Ionas dungeon when Arhu shows equipment

    - Fixed:Entering final dungeon and scene hangs

    - Fixed:After godscene game hangs in wastelands

    - Fixed:Killing demon of lies with death scorpions prevents the end-scene from playing