GameCube Europe have a Q&A with Bits Studios' Dylan Beale as he talks about Rogue Ops, their action/stealth game for publisher Kemco:
C-E: What will make this different from your usual, generic, stealth/action game?
Choices. There are very few places in the game where you have one way to complete something, we have tried our hardest to design the game around a variety of solutions to puzzles and situations. We've a great set of weapons and devices used throughout the game, which provide the player with a plethora of techniques to complete puzzles and extricate themselves from perilous scenarios.