RPG Vault have interviewed Design Manager, David Cook about Lords of the Realm III:
Jonric: What are the strengths of the first two games that you're retaining as a foundation to build upon, and what are the key things you're looking to improve, add or change?
Zeb Cook: The Lords of the Realm games were (and still are) popular and well-remembered games. They had a reputation for letting players take part in sweeping conquests in a colorful medieval setting, and Impressions has always had a reputation for creating solid gameplay.
That was our inspiration, first and foremost. The Lords series was always about the grand strategy. What we've done is bring that up to date with a 3D engine and real-time play. We wanted to make an RTS that really did have strategy in it and is fun to play. This is a game that will reward smart play, not just the frantic build and lasso approach of other games. At the same time, you don't need a PhD in medieval history or mathematics to play the game. We've kept the controls as straightforward and uncluttered as possible, so that you can focus on your goals and not on trying to figure out the game systems.