Find key clues in the Blue Betty case.
Wrap up the Blue Betty case.
Crush 20 enemies with heavy objects in a single playthrough.
Win 30 Baseball Card matches. Home Run!
Clock a BMP agitator right in the snout.
Complete 5 side jobs.
Unlock X1 D-Mousifier - Spike-D’s “exclusive gun of sorts.”
Kick the Wallop Bay shark till it drops the license plate.
Kill 10 enemies in 20 seconds. M-m-muenster Kill!
Collect 10 Baseball Cards.
Collect 10 issues of the Mouseburg Herald.
Collect 10 comic strips.
Kill 3 enemies with one shot.
Upgrade one weapon to Tier 3.
Collect 5 issues of the Mouseburg Herald.
Collect 5 Baseball Cards.
Collect 5 comic strips.
Win one Baseball Cards match.
Blast 20 enemies in a single playthrough by shooting at explosive barrels.
Kill 20 enemies in a single playthrough by throwing/kicking explosive barrels.
Kill 5 enemies in 10 seconds.
Wrap up the Missing Magician case.
Collect all issues of the Mouseburg Herald. Even the weird ones.
Find key clues in the Missing Magician case.
Complete every side job. Dot those i’s, detective.
Upgrade every weapon to tier 3.
Unlock all special abilities.
Collect all comic strips. Some things never change.
Find key clues in the Shrew Shortage case.
Wrap up the Shrew Shortage case.
Collect all non-corporate-locked weapons.
Collect all Baseball Cards. A real gathering, innit?
Rest easy, detective. Case closed… or is it?
Pin every clue to your evidence board.