Wrap up the Missing Magician case.
Find key clues in the Blue Betty case.
Clock a BMP agitator right in the snout.
Collect 5 comic strips.
Complete 5 side jobs.
Collect all issues of the Mouseburg Herald. Even the weird ones.
Blast 20 enemies in a single playthrough by shooting at explosive barrels.
Find key clues in the Missing Magician case.
Complete every side job. Dot those i’s, detective.
Upgrade every weapon to tier 3.
Unlock all special abilities.
Collect all comic strips. Some things never change.
Kick the Wallop Bay shark till it drops the license plate.
Find key clues in the Shrew Shortage case.
Upgrade one weapon to Tier 3.
Kill 5 enemies in 10 seconds.
Collect 10 issues of the Mouseburg Herald.
Wrap up the Shrew Shortage case.
Collect 10 comic strips.
Collect all non-corporate-locked weapons.
Collect 5 issues of the Mouseburg Herald.
Win one Baseball Cards match.
Unlock X1 D-Mousifier - Spike-D’s “exclusive gun of sorts.”
Collect 5 Baseball Cards.
Collect all Baseball Cards. A real gathering, innit?
Kill 10 enemies in 20 seconds. M-m-muenster Kill!
Crush 20 enemies with heavy objects in a single playthrough.
Wrap up the Blue Betty case.
Kill 20 enemies in a single playthrough by throwing/kicking explosive barrels.
Rest easy, detective. Case closed… or is it?
Kill 3 enemies with one shot.
Collect 10 Baseball Cards.
Win 30 Baseball Card matches. Home Run!
Pin every clue to your evidence board.