Fix the Jukebox.
Chase comforts.
Bear responsibility.
I'm right here.
Inky blackness.
Third fairy encounter.
Second fairy encounter.
Be found lacking.
Find and return the cloth rabbit.
Finish Ames Soeurs arcade machine I.
Gamble lots at the warehouse
Open boxes until your chances improve.
In the nick of time.
Curiosity takes hold.
It's probably safer.
Other people's business.
Language transfer.
Graduated with Honors (Kinda).
Valued in decibels.
As is appropriate.
Open a bank account.
Crosslinguistic influence.
Dialogue exhaustion.
Or... is it?
Broken, not evil.
Scary Girl neutralized.
First fairy encounter.
You should be ashamed of yourself.
Pilfer private property.
Be deemed worthy.
Finish Ames Soeurs arcade machine II.
Become a supplier.
Won't help with the radiation.
Combat pollution.
Fourth fairy encounter.
The pressure of guilt.
Confuse Samantha.
Defuse the situation.
Exhibit callousness.
Dispel doubts.
Sacrifice stats.
Fulfil an old man's request.
Assemble a symbol.
Bound in a yo-yo string.
"They take, they move, they whisper when I sleep."
Polo ran away.
The siblings together at last.
Goodbye, Hunvreel.
The hotel manager will hear about this!
Oblivion actualized.
Playing each Thursday.
You really flushed your time away.