Collect all trophies.
Unlock all hidden memories.
Unlock a hidden memory.
Scan Albert Hall's dead body.
Survive a bad trip in the Asylum garden.
Reach the meeting spot in the marshes without raising an alarm.
Help Boyce escape the Asylum.
Let John Keating survive till the Party and confront him on his new beliefs.
Recognise the living dancer before he attacks.
Eliminate all criminals in the main room of their hideout in 30 seconds.
I will always be with you...
Get John some water.
Break into the building where Jasper is held without raising an alarm.
Help Jared escape his captors.
Make peace with Grace.
Collect three ammo clips during one stay in the Asylum.
Distract Walt Kaufmann.
Sabotage the plumbing to distract ADS security.
Solve the electricity problem properly and let John Lyndon get his kick.
Collect all evidence in the kidnappers' hideout.
Collect all evidence on the secret hideout of the criminal mastermind.
Collect all evidence in Building C.
Leave the world of memories.
Discover the true mastermind behind the kidnapping.
Recall your loss.
Discover the truth about Jasper's murder.
Infiltrate a memory without triggering defence mechanisms.
Recall the aftermath of the kidnapping.
Assimilate an enemy.
Escape the Asylum.
Let Kiddo survive to see the party.
Collect all evidence on Rose Atkins.
Collect all evidence from J's dying minutes.
Collect all evidence from the warehouse murder case.
Collect all evidence in Building B.
Let a pair of cultists roam free.
Scan Albert Hall while he is alive.
Collect all evidence on Grace's kidnapping.
Collect all evidence on the ADS heist.
Let Mr. Boyce survive the ADS heist.