Do this on level 1 “Tobm”
Pass level 3 “Skybridge”
See what happens when a bullet hits the hero
Inspect level 2 “Ocean” from the maximum scale 5 seconds
Pass level 2 “Ocean” by moving right only and jumping (not moving left)
Inspect level 3 “Skybridge” from the maximum scale 5 seconds
Shoot 100 bullets in a campaign level
Pass level 1 “Tomb” by collecting no more than 5 bright lights
Pass level 3 “Skybridge” by collecting no more than 1 bright light
Pass level 7 “Snatch” faster than 4 seconds without shots
Use 2 shots or less on level 8 “Gutter”
Use 2 shots or less on level 5 “Stairs”
Use 2 shots or less on level 4 “Feature”
Don't spend dark light for a hint in a campaign level
Set a custom texture for any game object
Pass all levels of the demo version from the first to the last in one game session without interruptions faster than 5 minutes
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