Unlock all hidden memories.
Scan Albert Hall's dead body.
Collect all evidence in Building C.
Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Escape the Asylum.
Reach the meeting spot in the marshes without raising an alarm.
Collect all evidence on the secret hideout of the criminal mastermind.
Collect all evidence on Rose Atkins.
Unlock a hidden memory.
Collect all evidence in the kidnappers' hideout.
Eliminate all criminals in the main room of their hideout within 30 seconds.
Collect all evidence from J's dying minutes.
Get John some water.
Break into the building where Jasper is held without raising an alarm.
Help Jared escape his captors.
Collect all evidence in Building B.
Collect all evidence from the warehouse murder case.
Collect three ammo clips during one stay in the Asylum.
Distract Walt Kaufmann.
Scan Albert Hall while he is alive.
Collect all evidence of the ADS heist.
Collect all evidence on Grace's kidnapping.
Sabotage the plumbing to distract ADS security.
Solve the electricity problem properly and let John Lyndon get his kick.
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