Find and rescue 100 Drakes.
Rescue one Drake of every type.
Light 100 enemies on fire.
Build 100 Improvements.
Build 100 Waypoints.
Hit 5 enemies with a Proximity Mine.
Fool 50 enemies with Decoys.
Send Weepy Eekins to cry in the dirt.
Find all notes.
Scare 100 enemies with Bees.
Kill an enemy over 100 meters away using an arrow.
Send over 1,000 materials to camp.
Defeat all enemies in an ambush while taking no damage.
Railgrind for 50 km.
Railgrind continuously for 10 km as a ghost.
Trade 500 Shiny Objects with Magpie.
Use Raid Bait to draw out 100 enemies.
Hit 5 enemies with a single electric melee attack.
Hit 5 enemies with a single ground pound attack.
Craft one of each type of Curio.
Travel to Chapter 4: The Winter.
Defeat a raid at camp level 7 or higher without any Improvements taking damage.
Fall continuously for 3 seconds.
Connect one of each type of supply truck to camp.
Travel to Chapter 3: The Fall.
Find 20 notes.
Clear 10 corruption vines with a single use of St. Elmo's Fire.
Travel to Chapter 2: The Summer.
Using only the Aluminum Slugger, defeat an ambush on a baseball diamond.
Clear all corruption vines and nests in an entire biome.
Discover every island in a biome.
Attain Camp Level 10.
Heal a wounded Drake.
Return home after completing your quest.
Complete a full playthrough of the campaign without dying.
Defeat the Lord of the Terminer, magistrate of the Court.
Defeat a raid using only defensive Improvements.
Defeat a Terminer in combat.
Advance a Drake to retirement.
Find 10 notes.
Hit an enemy with an electrified Electric Guitar.
Kill an enemy with a defensive Improvement.
Revive a fellow player.
Protect 3 other players with a single Aether Ward.
During Winter, have 0 Improvements in a non-functional state due to cold.
Exceed 40 production a day in Entertainment, Food, and Water.
Kill a Fang with its own projectile.
Kill an enemy using only your fists.
Ignore the call for help, and return to your normal life.
Clear all corruption vines and nests on a single island.
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