Hit 3 enemies in a single strike. (Ignored in introduction level.)
Receive the highest XP-based shrine reward for the first time.
Anything can be a weapon, so keep using your environment to your advantage. All is fair in such fights! (Ignored in training mode.)
Climbing and going across the environment allows you to control the flow of the fight.
Receive the highest score-based shrine reward for the first time.
In the Squats, clear the hangar in less than 1 minute 20 seconds after being detected by the main group.
Reach a level score of 5000.
Permanently unlock a skill for the first time.
Reach a level score of 3000.
Reach your oldest appearance. Will you still have enough strength left to reach your goal?
Unlock your first skill.
Perform 3 takedowns within 12 seconds. (Ignored in introduction level.)
All trophies unlocked! Thank you for playing SIFU!
Beat the game while being 50 years old or less.
Beat the game while being 25 years old or less.
Beat any boss without dying.
Complete the Squats' detective board.
Complete the Club's detective board.
Complete the Museum's detective board.
Complete the Tower's detective board.
Complete the Sanctuary's detective board.
Throwing enemies around makes handling big groups easier. (Ignored in training mode.)
Receive the highest age-based shrine reward for the first time.
Bare handed or with a weapon, standing up, against a wall, a ledge, or on the ground... Perform each takedown type at least once.
Use each Focus Attack at least once. (Ignored in introduction level.)
Successfully use a blade weapon's one-shot attack on an enemy. (Ignored in training mode.)
In the Club's pit, beat the Juggernaut before any other enemy is beaten.
In the Museum, throw an enemy into the fountain from a higher floor.
In the Tower's caves, drop from a high point to get deeper faster.
In the Sanctuary, throw an enemy into the mountains.
Give the Photo Mode a shot!
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