Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Escape the Asylum.
Eliminate all criminals in the main room of their hideout in 30 seconds.
Collect three ammo clips during one stay in the Asylum.
Distract Walt Kaufmann.
Scan Albert Hall's dead body.
Sabotage the plumbing to distract ADS security.
Collect all evidence on Grace's kidnapping.
Collect all evidence in Building B.
Collect all evidence in Building C.
Collect all evidence on the ADS heist.
Collect all evidence from the warehouse murder case.
Collect all evidence from J's dying minutes.
Collect all evidence in the kidnappers' hideout.
Collect all evidence on Rose Atkins.
Unlock a hidden memory.
Unlock all hidden memories.
Solve the electricity problem properly and let John Lyndon get his kick.
Scan Albert Hall while he is alive.
Collect all evidence on the secret hideout of the criminal mastermind.
Break into the building where Jasper is held without raising an alarm.
Help Jared escape his captors.
Get John some water.
Reach the meeting spot in the marshes without raising an alarm.
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