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Last Regiment - Dev Blog #17.3: Prototyping Levels and Changes in UI
Last Regiment - Dev Blog #17.2: Steps in Creating Story and Lore in Games
Last Regiment - Dev Blog #17.1: A Quick Overview on Game Licensing
Last Regiment - Building the Single Player Scripting System
Last Regiment - Dev Blog #16.4: What We've Changed So Far
Last Regiment - Dev Blog #16.3: Developing AI for Single Player Games
Last Regiment - Dev Blog #16.2: This is Real
Last Regiment - Dev Blog #16.1: What is baroque and why do we keep using it?
Last Regiment - Dev Stream #16 (FULL)
Last Regiment - Dev Blog #15.3: What We've Changed So Far
Last Regiment - Dev Blog #15.2: Are there full single player campaigns during the closed beta?
Last Regiment - Dev Blog #15.1: The Struggles of Marketing Our Marketing
Last Regiment - Dev Stream #15 (FULL)
Last Regiment - How to be part of "Earlier Access"
Last Regiment - Dev Blog #14: What We Learned from ESGS as an Indie Dev
Last Regiment - Dev Blog #14.1: What we learned from ESGS
Last Regiment - Dev Stream #14 (FULL)
Last Regiment - Dev Blog #13: New Olivia and More!
Last Regiment - Dev Stream #13 (FULL)
Last Regiment - Dev Blog #12: Road to ESGS 2017
Last Regiment - Dev Stream #12 (FULL)
Last Regiment - Dev Blog #11.5: Focus on Single Player
Last Regiment - Dev Blog #11.4: Multiple Resolutions and Platforms
Last Regiment - Dev Blog #11.3: Artistic Coherence
Last Regiment - Dev Blog #11.2: Gameplay Changes
Last Regiment - Dev Blog #11.1: Behind the Lore
Last Regiment - Dev Stream #11 (FULL)
Last Regiment - Dev Blog #10: Data Management & Gameplay Changes
Last Regiment - Dev Stream #10 (FULL)
Last Regiment - Dev Blog #9: Why is the game not fun?
Last Regiment - Dev Stream #9 (FULL)
Last Regiment - Dev Blog #8.2: Gameplay
Last Regiment - Dev Blog #8.1: New Factions
Last Regiment - Dev Stream #8 (FULL)
Last Regiment - Dev Blog #7: Pretty isn't Good
Last Regiment - Dev Blog #6.1: Progress Update
Last Regiment - Dev Blog #6.2: Fantasy Writing
Rescue Quest Gold - Level 6 [How to Change Your Path]
Rescue Quest Gold - Official Trailer
Last Regiment - Dev Stream #5: Multiplayer Playtest
Last Regiment - Dev Blog #4.2: Bigger Hex Tiles
Last Regiment - Dev Blog #4.1: Q&A Session
Last Regiment - Dev Blog #3.2: UI, Gameplay, Lore, and Monetization
Last Regiment - Dev Blog #3.1: Hex-Editing Tools
Last Regiment - Dev Blog #2.1
Last Regiment - Dev Blog #2.2: Main Menu Revamp
Last Regiment - Dev Blog #1.4: About the Lore, Character Previews, and other questions
Last Regiment - Dev Blog #1.3: Map Editor
Last Regiment - Dev Blog #1.2: The Game Reveal
Last Regiment - Dev Blog #1.1: What we learned from Legends of Callasia
Boomzap Holiday Message 2016
Legends of Callasia - Official Trailer (PC/Mac/iPad/Android)
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