LET IT IN.
Trust a stranger... and gain a friend.
Descend to the depths of the game's code.
Withstand the weight of the world.
Have a really meta conversation.
Give in to suspicion.
Create a monster--and then destroy it.
Does this make you a bad person? No. But also, yes.
Reach the end of your journey.
Make a confusing self-discovery.
Make SO MANY inadvisable decisions.
Say goodbye to a friend.
Take the easy way out, whenever you get the chance.
Let your inner freak fly.
Let him goeth.
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