World Rally Championship 2 Extreme

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Key Features:

  • 11 game modes - WRC, Time Trial, Custom Rally, Custom Championship, Two Player Split-Screen, Alternate (2, 3 or 4 Players), Time Trial, Alternate Rally, Alternate Championship, Alternate WRC and WRC Challenge, Quick Race.
  • 6 Single Player Modes - WRC, Time Trial, Quick Race, Custom Rally, Custom Championship and WRC Challenge.
  • 4 Championships - WRC, Custom Championship, Alternate Championship and Alternate Custom Championship.
  • 5 Multi Player Modes - Two Player Split-Screen, Alternate (2, 3 or 4 Players), Time Trial, Alternate Rally and Alternate Championship.
  • Brand new technology , developed independently from WRC1, designed to exploit Evolution Studios' second generation 'Shiny Shovel' 3d rendering technology and ' Far Out' World and track creation tool.
  • 115 stages covering over 800km of asphalt, gravel, snow.
  • The track surface has a resolution several times more than any other driving game, (10 cm track resolution) real bumps ruts etc in road surface, making it the most realistic, authentic track surface ever created for any driving game, and the first rally title to have such an effect.
  • The environments are even bigger and they are populated with more objects, twice the draw distance, twice the number of objects and 4 times the object density. Allowing for entire forests to be drawn and not just a corridor effect, it's the only game out there that allows you to see the road ahead to near vanishing point.
  • Worlds are created using real world satellite and DEM data of the actual location which have been detailed down to the centimetre and up to panoramic vistas. Extreme variations of track elevations with incredible ascents and descents through real mountain ranges and sweeping tracks through entire forests and deserts add to the realistic rally experience.
  • Double the amount of textures of WRC1, for twice the graphical effect.
  • Inclusion of water within stages, including rivers, streams, lakes, fords and puddles.
  • Inclusion of country specific landmarks like villages, bridges, castles, churches, monuments and buildings.
  • A new improved weather system introduces more weather types.
  • 'Super Special' looped stages have been added to relevant rallies, designed for a full multi-player experience.
  • Improved particle and kick-up effects, with particular focus on various enhanced water effects.
  • Improved car models - more than 20,000 polygons versus 8,000 in WRC 2001 with hinged body parts and panels that can be removed to reveal the inner workings. Fully destructible car bodies, with dynamic environment mapping and progressive mud and dirt.
  • The cars benefit from improved handling as a result of a new physics model developed especially for this title. The game features the same accessibility of the original but focuses on being pick up and play. Greater detail added allows much improved handling with more realistic slides, skids, handbrake manoeuvres and flicks.
  • Improved damage system produces more realistic and varied deformation to each individual crash scenario. Authentic crash and roll sequences cause components to be worked loose and can fall off car, tires shredded.
  • Fully modelled interiors, engines and exteriors. Fully modelled 3D cockpits and car interiors the driver and co-driver are animated using an inverse kinematics system, allowing them to express emotions. The audio has been improved and authentic speech uses real co-drivers voices.
  • Developed in conjunction with all the world rally teams. Rally engineers assisted in car physics tuning and car design.
  • Audio - sampled and authentic from every WRC car.
  • Pre-stage service area car setup allows all aspects of the car to be set-up and tested prior to running the stage allowing over 600,000 different set up combinations.
  • All WRC statistics (completed rallies, wins...etc) for all cars and drivers on selection screens.
  • Over 50 drivers and co-drivers modelled, enhanced 'Digimask' facial technology enables a wider array of emotional expression.
  • Each rally will be divided into 4 days (like an actual FIA Rally with 1 day for 'shakedown' and the other three for rally). Each day will include servicing, stages to race and repairs.
  • The player must obey a set of Rallying rules, which if broken will incur time penalties e.g. false starts, service time windows etc..
  • TV style action replays, with new camera technology including helicopter pursuit and chase cams.
  • Rally school movies with example driving techniques as presented by professional drivers.
  • Binary load technology , instant loading in under 6 seconds.
  • Music by the Chemical Brothers.
  • Footage and GUI developed in association with Chrysalis TV.