Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavour of combat, but utilizing newer technologies.

Using a new graphics engine, Universal Combat: A World Apart brings tremendous improvements including new shader based lighting, glow and environment mapping, render paths; along with normal and bump mapping support for various high end assets. It will also offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. Gamers will also find many new player controlled naval crafts and ground vehicles classes.


  • Two mission campaign scenarios: One player as a Terran Insurgent Commander and the other as a Terran Military Elite Force Pilot. Each contains sixteen mission encounters.

  • 16 new Instant Action scenarios featuring various careers such as commander, pilot and marine.

  • Two new co-op specific multiplayer space based scenarios with support for up to 32 players. A freeform death match scenario is also included.

  • Brand new high-definition skeletal based first-person character models, with over 2000 new animations.

  • Newly redesigned planetary bases with dozens of new scenery models and assets.