About
The Underground King is a RACING ROGUE-LITE set on a mysterious island where racing is the bread-and-butter of life. Lead your carefully handcrafted teams in chaotic racing events for glory and fortune. Drive, Defeat, Loot, Repeat!Features:
- 12 Bosses, each unlocking a unique vehicle & driver class, city area, and mission type.
- Text adventures: 100+ events where you and a chosen driver explore the city and its mysteries. Sometimes you will find LOOT, but most of the time, TROUBLE!
- World Laws: Over 50 effects that change the game’s mechanics in various ways. One permanent per the entire playthrough and another that changes each in-game week.
- Vehicles: What’s a racing game without cars, right? You start with a basic class and unlock more of them as you defeat different bosses.
- Drivers: The cars don’t drive themselves. You need at least 1 driver in a vehicle to do a race or a city event. Equip them with "swag" to boost their stats and personalize how they look!
- Items: They come in two forms: for drivers and for cars. Each driver has 5 equipment slots while the cars have 4. Equipping an item will boost stats and reflect the change visually.
- The Underground King is a classic adventure RPG disguised as a racing game.
- Your drivers are the adventurers and the vehicle they drive represents their equipment.
- We are diversifying what racing levels are to simulate different "dungeons". Examples:
- Countryside: Race in difficult terrain to cross the finish line first.
- Freefall: All participants fall from a plane. Whoever hits the ground first, wins!
- Manhunt: Somebody is hunting the contestants. Be the last survivor to claim the prize.
- Tug-o-war: One chain, two opposing cars. Pull your weight or get dragged down.
- Countryside: Race in difficult terrain to cross the finish line first.
- Racing levels (dungeons) will have thematic to classic adventure tropes, such as tomb raiding, fighting armies of orcs, slay the dragon, etc.
- On the off-chance you lose a game (by reaching 0 Coins or 0 Fame), you will choose 1 driver, 1 vehicle and 1 World Law for your next playthrough. If you WIN you get to pick 2!
- We use procedural generation to keep things fun and fresh:
- Drivers: Each driver comes with a unique name, backstory, body type, stats, and a random skill.
- Vehicles: Like with drivers, each car comes with a unique identity, random paint job, and random stats.
- Racing levels: Each day, the city generates new racing levels. Story progression, weather, map events, world laws and a certain degree of randomness will shape and mold the racing track and enemies.
- Drivers: Each driver comes with a unique name, backstory, body type, stats, and a random skill.
- Vehicles are physical objects that move throughout the level. They can collide with each other, activate traps, break obstacles into pieces, etc.
- Domino effects often occur, adding to the chaotic fun that is physics-based gameplay! That goes double for EXPLOSIONS!
- Some skills generate projectiles that have physical effects, or modify the race track in some way (like an oil slick).
- Example: Someone in the crowd throws garbage at your car, but the aim is bad. So instead, they hit a trap nearby that triggers a spike wall, which blows up a barrel and destroys your car. The burning wreck is hurled through the air, passing the finish line. Hey, look! You won!
Interested in joining our community? Head over to our Discord server here.
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