You have unlocked all trophies of "The Book of Unwritten Tales 2".
Survive the fall
Free the school of kobolds
Get Nate sobered up
Steal the lamp and flee
Receive the key to the city gate
Build your own golem
Mix the magic ink
Finish the tutorial
Animate your golem
Restore the electricity
Strengthen a friendship
Bring back a friend
Disguise convincingly
Help the zombies with the slate production
Rescue Ivo
Illuminate the dark cave
Escape the Elfburrow
Free your leader and your noble steed
Find Rémi and learn more about Wilburs staff
Fulfill the oracle's wishes
Free your team mates
Obtain the Spark of Life
Obtain the Red Pirate's compass
Obtain the Book of the Dead
Master your first day of school
Win the battle, but not the war
Chase off the spider in the Darkwood
Beat the Fear
Turn Timmy back to normal
Invoke the arch mage
Return unscathed from the castle
Prevail against evil
Finish the cleaning tasks of the headmaster
Make the library reappear
You've survived the fall
You've rid the school of kobolds
You've sobered up Nate
You've stolen the lamp and fled
You've received the key to the city gate
You've built your own golem
You've mixed the magic ink
You've finished the tutorial
You've animated your golem
You've restored the electricity
You've strengthened a friendship
You've brought back a friend
You've disguised convincingly
You've rescued Ivo
You've helped the zombies with the slate production
You've illuminated the dark cave
You've escaped the Elfburrow
You've freed your leader and your noble steed
You've found Rémi and learned more about Wilburs staff
You've fulfilled the oracle's wishes
You've freed your team mates
You've obtained the Spark of Life
You've obtained the Red Pirate's compass
You've obtained the Book of the Dead
You've mastered your first day of school
You've won the battle, but not the war
You've obtained the ghost detecting device
You've chased off the spider in the Darkwood
You've beaten the Fear
You've turned Timmy back to normal
You've returned unscathed from the castle
You've prevailed against evil
You've finished the headmaster's cleaning tasks
You brought back the library
Escape despite the surprising twist
Ask the right math problem at the first go
Obtain the ghost detecting device
Hit all the symbols in the Drunken Punch minigame