SOLAS

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About



SOLAS is a synthwave-infused puzzle game about directing pulses of light through a dark and damaged landscape. Synchronize the rhythmic movement of sprawling, neon clockwork as you learn to understand the rules of this broken world and the strange glyphs that control it.

SOLAS is made up of a single, constantly simulated, seamless world. The initial pulses emitted from the logo flow through every puzzle. Each room solved serves as a smaller piece of a greater whole. Every gate opened unlocks new paths to explore. Though comprised of colour-based puzzles, SOLAS has been designed from the ground up to be colourblind-friendly.

Explore the dark enough and maybe, just maybe, you'll discover how to fix it...



  • Over 150 interlocking puzzle screens
  • A beautiful synth-inspired visual style with a story where music powers everything
  • Designed from the ground up to be colourblind-friendly
  • A seamless world to navigate - changes in one room will affect those that follow
  • An original synth/chillwave soundtrack
  • Hidden areas to discover, and secrets to decypher
  • No text or dialogue: the visuals and music speak for themselves



Amicable Animal: A one-person studio — part-time lecturer, part-time games developer, full-time tea drinker. He loves combining old-school mechanics with minimalist, modern game design. SOLAS is his first commercial game.

Jamesy Downie: The musician behind the synthwave sound of SOLAS. Obsessed with everything 80s and VHS related, he created a soundtrack that relaxes, and hints at an underlying darkness.

Steven McSeveney: Sound Designer and all-round audio nerd; he creates immersive sonic experiences to bring worlds to life. He created the sound effects for SOLAS, marrying the neon-rich visuals with the game's synth-fuelled soundtrack.