圣山ShenShan

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About

Holy mountain is a DCG (DIA & blo card game) game, which defeats the enemy and finds the value of existence through the combination of equipment and discrete cards background

The doors technology company developed the physical cloud storage to create a second physical space, which generated Shenshan and endowed the holy mountain with regeneration and resource scheduling. Under the breeding of the holy mountain, four forces were generated. After the consciousness of ID was generated by creatures, the existence of holy mountain duel was stimulated. In order to test the stability of the physical space, By sending disturbing factors to the holy mountain space, the demons in the second layer exploit the loopholes, and the gateway agreement signed with sodotis makes the demons occupy the holy mountain, destroy quika and seize Kono, attempting to break into the real world through the gate of truth in the second layer

As a disturbing factor, the protagonist is rescued by the Kuqa people, and gradually produces a knowledge of the world from Kuqa, and at the same time, he also faces unexpected encounters features

  • Chapter 2 contains about 80 cards, including 80 effect nouns, 3 styles, and infinite playing methods with specific design format and context

  • randomization equipment value, through the exploration of dungeons or trade to obtain random equipment combination of infinite possibilities, including affixes and hole location allocation

  • the holy mountains are all over the whole continent, and people are keen on fighting and exchanging with them

  • rich random dungeons. Each enemy has its own unique style and cards. Defeat them to complete the quest and get rewards

  • unique fighting mechanism: new things obtained from experience will surely defeat the old ones. After the original and decadent old school confrontation, they will accept and adapt to the new mechanisms created by the sodotis (Chapter 3 uses them), including many new mechanisms based on the holy mountain environment

game overview

  • The game is divided into 9 chapters. At present, the basic contents of the first two chapters are completed, and new chapters are added later. Each new chapter contains several 10 effect nouns and new cards, new equipment and new affixes based on the development of the plot. The theme of the game is to produce the possibility of fighting mechanism and new playing methods. The art friends are not familiar with it at present, but they will follow up later, After the first two chapters are the basis of the mechanism, contradictions and numerical irrationalities will inevitably arise,


  • The game is based on the experience product of big pineapple + a smart card. The core of PVE is brush brush, and the mode is push, acquire, combine, acquire, push. The following PVP functions will support cyber warfare. The NPC of town is the representative of pseudo PVP, and the core is combination and collocation, and the mode is collocation combination, playing Lai, winning and new combination