Convince Amanda to agree to the use of the "Anchor Technique"
Find both tickets and unlock the path to the past
Trap the witch and destroy her
Face the wolf in the nursery
Defeat the wolf and claim the key as a trophy
Materialize the door to your childhood room
Trap the hunter and destroy him
Meet your old friend Gingerro
Complete the Anchor Method and help the doctor bring her daughter back
Remember who Airin is
Retrieve the flashlight-sword from the chest under the bed