The best possible outcome given the circumstances.
Activate the Jukebox in the cantina.
Find PRIZMA's neural network.
Find the shortest path between two points.
Finish a puzzle with a completely filled Timeline.
Die electrocuted.
Die from falling.
Die crushed.
Die by GLAZ.
Die by implosion.
Die by VOLK.
Save the world and make a friend. Not bad for a robot.
Die from radiation.
Deactivate DEK's three arms.
Be polite even to the blender.
A bittersweet ending.
The long Siberian night is coming. PRIZMA hates you.
Save Toska, but the Cold War has returned.
Better to be alone than in bad company.
Unravel what happened to the EMERCOM team.
Make sure that history will not erase his name.
Send the data back to Control using the secret antenna.