Survival, horror at the sunless depths of the Pacific: Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his dwindling oxygen - and sanity - give out.

First conceived as a student project, this first person survival story unfolds from inside a "walking coffin" - a half-ton, high-tech deep-sea dive suit - following an industrial catastrophe. Influenced and inspired by a growing appetite for unconventional horror and narrative-driven games, Narcosis is rooted in reality, but steeped in the surreal.

Features:

  • Pressure Kills: High-stress situations accelerate oxygen intake, distorting sight, sound, space and time.
  • Hostile Waters: A knife, flashlight and flares are essential to surviving the nightmarish flora and fauna of the abyss.
  • Phantom Narrative: The survivor's account unfolds in inexplicable ways alongside the player's journey.
  • Beyond Good and Evil: No shadowy organizations or eldritch terrors at Narcosis' dark heart, only primal fears and human limits.
  • Terror Verite: Primal fears - darkness, confinement and isolation - take on new levels of immersion when experienced in VR.