GRITS Racing

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About

Strap on your dandy Tesla Shield and hop in your “Billy Bub” jalopy!

GRITS Racing is a party game for up to 8 players that is part racecar simulator, part cartoon action. First, we built the most realistic 2D racer ever... and then we smashed it up into a bizarre party game out of a desire to play a “racing” game with more than just racing fans. We provide a physics playground with sim-like cars, minimal rules at the start, and you decide what to do with it by adding wacky rules between races. Good luck keeping your wheels on!Whaaaaat???
Old school gets a new-school makeover with more damageable physics objects than you can shake a two-dimensional polygon at. And, oh, the skids marks! Did we mention the oddly-satisfying skid marks that dirty up the track like never before? And the dirt doesn't end there. With debris everywhere from lost wheels, broken cars, oily tire tracks, various track objects, and up to 8 players on one screen generally making a mess of it all, just getting to the finish line can be a friend-testing brawl of gasoline-fueled tenacity.

Welcome to the petrolpunk world of Globetrotter Racing where it's 1975, The Great War was the only world war, and microelectronics do not exist... probably because no one cared about going small after Nikola Tesla and his research institute learned to harness the power of lightning—to put it simply—and invented the Tesla Shield™ for use in automotive safety and generalized pedestrian protection (GPP).

GRITS Racing is a family-friendly game for discharging some electricity in a safe environment. If somebody isn't laughing, giggling, snickering, or snorting most of the game... we aren't doing our job correctly. We get it, not all players will choose to race, so we've given them other ways to be part of the environment (for better or for worse).

Features
Realistic 2D car physics:

  • These 2D cars actually steer via the wheels! (Unlike nearly all games in this category, which just pivot their cars on center.) You may not see a difference, but take a car for a spin and you will feel it. Quite possibly more realistic than a multiplayer couch game needs to be.
  • Car body and wheels modeled as individual physics objects (with proprietary physics code)
  • 4-wheel drive (AWD actually)
  • 4-wheel steering (rear steering tapers off at speed)
  • 4-speed transmission (plus reverse) modeled on a torque curve
  • 430 ft-lbs (582 N-m) of engine torque
  • Hand brake on the rear wheels
  • Breakable wheel fasteners! (What is it like to drive on 3 wheels and 1 stub? How about 1 wheel and 3 stubs?)

Smashing 2D barrier physics:

  • Several barrier types with different friction coefficients and bounciness
  • Some barriers are nailed down with breakable nails
  • Some barriers are not nailed down at all
  • Barriers take damage and show it

Gripping 2D surface physics:

  • Several surface types with different traction coefficients and drag coefficients
  • Dry, wet, and oily variants
  • Oil slicks appear organically when and where cars are broken apart during the race
  • Oil doesn't artificially wipe you out but only makes whichever tires touch it slick (the wipe outs are up to you)
  • Oil slickness on tires tapers off over distance
  • Skid and tire marks vary in width by direction and vary in color by surface

Mayhem Model 1-A:

  • Pancake batter!!!*
  • Pit stops to apply more pancake batter and replace missing wheels
  • Drivers can fall out of cars in collisions
  • Cars can be broken apart after all wheels are lost
  • 4 cars per race (run to your trucks to launch your next car)
  • Tesla Shields™ (can't have drivers being hit and injured as they run for their next car, can we?)
  • Tesla Shields™ (worth mentioning again because the counter force can be very bad for the car that hits one)
  • Le Mans starts (well, more of a cute feature than chaos-making)
  • Not all barriers are nailed down! (wait, we said that already)
  • 8 players on one screen
  • Bubba Prizes!
  • Save and share game photos showing off the mess ya'll made of the track

Mayhem Model 1-B:

  • 5 A.I. personalities for 4 A.I. cars (one personality changes depending on number of players)
  • Most A.I. features are now done but A.I. tuning will continue

Mayhem Model 2:

  • Wacky Wodifiers that ask “lucky losers” to periodically change the rules of the playground, like: • Greased car seats • Far-out fat tires • Tractor wheels • Dualies • Area 51 Tesla Shields • Reverse-polarity Tesla Shields • Disposable cars • Dragster chutes • Jousting lances • Speed limit for pros • and many more to come
  • Leader Lamifiers that force “on-fire” players to add a rule to make things more difficult for the race leader, like: • Greasier car seat • Leader trikes • Finish-line showboating required • and more to come

Tabletop mode