With EGX just over 2 months away, I was recently looking back on my experience there last year as my first ever gaming convention. There were a lot of big name games present, Destiny 2 and Assassin's Creed Origins taking up a lot of the floor. However, it was an indie game that sprang to the front of my mind as my highlight; Figment.

I was just about to leave for my bus home when this small booth caught my attention among the vast amount of indie developers EGX pride's themselves with displaying. I stopped for a moment, watching as another convention goer found themselves faced with a small keyboard puzzle in game. As a musician, my interest was spiked even more at the thought of marrying two of my favourite hobbies in one, and when one of the devs came over I was more than happy to ask them about their game. After a brief discussion and the realisation that the game would release the next day, I was packed off home saying I'd try it out.

Developed and published by Bedtime Digital Games, creators of Back to Bed and Chronology, Figment is a beautifully hand-drawn colourful puzzler set inside a person's mind. The game was released for PC, Xbox, and PS4in 22nd Sept 2017, with the Switch release on 28th June this year. You play as Dusty, former courageous defender of The Mind, as your"retirement" is disturbed by a nightmare (Fear of Loss) stealing your scrapbook. With loyal and punny Piper, it's up to you to rid The Mind of these nightmares, and in the process retrieve your precious book.

On the surface, the game is a very colourful puzzler. There are two main portions of the map, representing the two sides of a person's mind. Both are extremely well thought out in terms of design, using different colour palettes, puzzles, and even music. The right, creative side is mainly lush green with plenty of flowers to brighten up the surroundings. For anyone with a love of music, you'll enjoy this side of the map as it's full of instruments! The left side is much more mechanical, focusing around train tracks and a wonderful machine names affectionately by Piper as "Buckethead". This section of the map is filled with cog wheels and clocks, and even the music changes to sound more mechanical.

Speaking of soundtrack, the music doesn't just do a wonderful job of setting the scene, there are also some really catchy songs thrown in. These songs mainly come from the nightmares, although my personal favourite is actually from Piper. It's very brief, but the beautiful voice of Yui Hisaishi comes at a poignant moment. The credits are also well worth a sit through just for the song wonderfully composed and performed by Stöj Snak, aka Niels Højgaard Sørensen.

There is more to the game than its bright colours, however. The game starts with dialogue of a child playing superheroes in the back of a car. After a very brief conversation with the parents, the family are involved in a car accident. This gives your journey through the mind a very different perspective, as you see evidence of it being clouded by fear. To discover what has happened, you must defeat the nightmares and travel to the conscious mind to discover the fate of the mind. For all you completionists out there, there you can also find out about the mind's past by finding Remembranes that contain various memories. There are 16 to collect in all, so get hunting!

Overall, I found the game to be really engaging, and despite Dusty's initial rude nature I found he grew on me. Piper is a wonderful comic relief, though she also gets serious on times. I found the game played better on a gamepad than keyboard, but the controls are simple whichever you choose. The puzzles challenge while not being too complicated, though I once had to return the next day after a particularly annoying slider puzzle. Definitely a game you should try, no matter your platform.