Be the Ruler: Britannia

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About

As Anglo-Saxon King of Wessex, you have a country to maintain. You must expand and rise in power because in early medieval England only this upholds the nobles’ loyalty. How will you handle it? Will you lose some of your humanity making tough decisions?



Our game engine categorizes your every decision and determines what kind of king you are. The categories are: devout, atheist, brutal, sissy, gallant, restrained, aggressive, diplomatic, rich, poor, respected, mocked, helpful, and ignorant.
Our Story Generator will build your adventure based on your type. You will not know in which category you are, so expect surprises during every playthrough.




Every decision has consequences. Most of them you discover just after you decide, but you never know which choice can bite you years after. Make your decisions carefully. You will decide about taxes, traders, love, trials, economics, and more. Sometimes, you have to choose between the stability of your reign and your conscience.




Make hard life-death decisions about you and your loved ones.
Our events are realistic and based on events that happened in Anglo-Saxon history.




As King of Wessex, you have one goal - to conquer your neighbors and to unify England. You can use spies, saboteurs, and intrigues to weaken your enemies. Your prestige and resources are crucial when a battle comes. You choose your way to do this.




Build your dynasty.
Get married, have children, and don't forget about the heir. If you have an heir, your power can be passed to him after you die. As in early medieval English kingdoms, every new king has to be accepted by a super-council called witan. At witan, the church, the nobles, and the royal family decide on the essential matters of the kingdom.

Witan decides on your son’s candidacy for the king. If you pissed off most of the social groups of influence, your son doesn’t inherit the kingdom, and the game is over.


Full list of features:
  • Royal marriages,
  • Children, grandchildren, grand grandchildren, etc.,
  • Heirs and Witans system,
  • Family Intrigues,
  • Character traits,
  • Deaths,
  • Prestige,
  • Resources,
  • Investments,
  • Vikings,
  • Defending your realm,
  • Conquering,
  • Battles,
  • Spying,
  • Diplomacy,
  • Church laws,
  • Centralization laws,
  • Cities laws,
  • Religions,
  • Abbeys,
  • Pagans.

We’re creating this game for players like us: players who don’t always have enough time to play regularly, and who sometimes forget how to play after a week break. But still, we are seasoned players, and we need something profound, something addictive, something serious. And that will be Be the Ruler: Britannia.