What is Astaria?
Astaria is a hardcore fantasy MMORPG with emphasis on social communities, crafting, party combat, territory capture and player vs. developer (PvD). The game's hardcore aspects focus on difficulty, more weight behind combat, item loss (on death or breaking), logistics (food, bandages, ammo, reagents, durability) and the inability to grow too powerful. The story is developed based on how players unfold major events or defeat cataclysmic bosses.

Free Updates and Expansions
Astaria Content Updates and Expansions will never cost extra. The game's base price is all you need to play competitively. You will never have to feel like you need to buy direct power/shortcuts.

What is PvD?
Player vs Developer is where every player teams up against the developers like they're the Dungeon Master of a board game. Developers will define the behavior and actions of monsters based on how players interact or react to different factions of the world. This system allows for a more living world in which player actions can affect the outcome of many factors within the game. The world will change based on the efforts of the players. For instance, a capital city may fall to the enemy if not properly defended during events and will only come back if players retake the city. These events are done both through automated systems and GM involvement!

Party/Group Combat
Majority of combat progression is grouped based content. In order to level up efficiently or even at all in some areas, you must form parties with other players. The game features no party experience penalty to encourage group based combat. The combat mechanics feature a combo system that requires more than one player to complete the combo/rotation. Monsters will react to players accordingly, making combat more dynamic as monsters won't just blindly hit who they deem has the most aggro. We plan to have monsters behave more like the archetype they reflect.

Community Focus
Astaria revolves around a community that will unite against the common enemy. The game's focus is the social aspect of working together as an entire server in order to keep the darkness at bay. Players must not only further themselves as a player, but also within the many communities that will form. Will you choose to be a merchant that sells wares to other players, a crafter who creates gear out of resources, a combative adventurer that specializes in banishing the darkness, or a leader that helps to unite players under a single banner? How you choose to interact with the other players is a key factor in victory against the Darkness.

Crafting
Crafting supplies and equipment is an important factor in keeping the players equipped. Crafting professions and resource gathering is a huge integral part in keeping groups of players battle ready and well supplied(potions, bandages, food).
  • Armorsmithing
  • Weaponsmithing
  • Mining
  • Woodcraft
  • Leatherworking
  • Skinning
  • Culinary
  • First Aid
  • Many more planned to be added throughout early access.

Logistics
Players will have to manually travel to that location. In addition to this, they will also have to eat to keep their stamina up and to use bandages in between fights, as potions are very expensive and rare. This will create another dynamic for groups to watch the amount of supplies they take. Weight is a factor in how much you can carry as well. Players will need to take care of their equipment or they will need to be replaced.

Liberation System and Curator System
The Liberation system is what allows players and monsters to capture territory, which in turn changes the way certain areas can be interacted with. If players capture an area, monsters of the darkness will not spawn anymore in that area— allowing players to gather resources, to freely explore, and to build their crafting/trade skills. Certain areas will have unique resources allowing players to strategically plan out which area is more valuable to them, as different ones will provide different bonus resources, experience, questlines and more. The Curator is a system that controls the overall dynamic of how monsters roam the world or how many players are on at a given time. If there is enough players online, the monsters will be a lot more aggressive. If a certain amount of players are on, they will passively patrol their own areas.