Ash of Gods is a ​turn-based RPG featuring roguelike storytelling with risks that TRULY affect the gameplay and an extensive online PvP mode. This is a story based on the complexity and ambiguity of moral choice and unique rogue-like storytelling in which each of the characters can die. Character dies in case of the imprudent management of resources, in result of lethal conflict after rude word, even a wound in battle may lead to death in a story mode. As in real life, it's very hard to predict all the consequences of the choices you make. Momentary benefit may cost a character a life, while sacrifice will make the walkthrough of one of following episodes easier. All of this is closely intertwined with the combat system, which is mixed turn-based strategy and card RPG.

Features

  • An emphasis on roguelike storytelling.​ The dialogue choices you make, journey paths you take and battles you fight truly affect the story and the world around you. The team's resources and time are limited-you must choose who should live and who must die in order to continue along your path. If you rush forward mindlessly, you will gradually lose your characters, including the major ones. But even the death of the party's leader will not lead to "game over"!
  • PVP and PVE multiplayer modes.​ Live through the story and top the global ratings with your characters in the multiplayer mode. Unlock new characters and cards, upgrade them to build your own unique strategy and tactics. Create your own clans, join forces with friends and participate in the battles together.
  • Smart AI that constantly learns exactly how to defeat you.​ The AI automatically adapts to your style of playing - you'll never be able to invent "imba" tactics or find that "invincible" team build.
  • Live music.​The music of this project is the result of collaboration by these wonderful game composers: Adam Skorupa, Krzysztof Wierzynkiewicz and Michał Cielecki (who wrote the music for such projects as Bullet Storm, Painkiller, The Witcher, EVE Online, Call of Juarez and Shadow Warrior​ ).
  • Scrupulously hand-drawn graphics​. The visual style of Ash of Gods has been inspired by the work of Ralph Bakshi, old-school Disney cartoons and the Soviet animation studio "Soyuzmultfilm" of the 60s. Character animation in combat scenes are based on live actors' motion capture.
  • Story created by author Sergey Malitsky​, is a contemporary Russian fantasy author of Polish descent, best known for his fantasy series Arban Saesh, The Code of Semideath, Nothing Personal, Stones of Mitutu, Shelter of the Cursed and others. Sergey has been the recipient of the "Sword without a Name" and "Golden Caduceus" awards. We hope that our game will mark the beginning of the translation and publication of his books into English.
  • A new approach to tactical strategies.​ A mix of turn-based strategy and card RPG, where the cards determine your strategy and the characters' classes determine your tactics on the battlefield.