A Merchant's Promise

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Genres: Role Playing , Simulator
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About

In A Merchant's Promise you go at your own pace. So long as you visit the King's Harbor (Halcyon Harbor) at least annually to pay your taxes...no one cares what you do. However, if you are one to "keep" a Promise then you should probably try and earn your way up from a Worthless Peasant to Royalty like your late Father desired for you.

In case you are wondering what is "Simulation-like gameplay", this simply means that most of the things you interact with behave how you would expect them to in regards to mass, gravity, and motion. This ensures objects can collide and interact with each other or the game environment. This helps with creating a sense of "I'm really holding this".

You'll do this by controlling your First Person character around the Merchant's Promise Fantasy Medieval Environment. Most of the items you can interact with throughout your trading adventure can break or be damaged in some way. Carts will take some getting used to pushing/pulling around. Now, while the carts in the video and images are being pushed, it is much easier to simply pull them! You will "feel" the differences of going uphill and downhill so make sure to take that into account.

NPC's will react and treat you according to your Royal Standing/Status. The more successful you are as a Merchant...the better your standing! However poor dealings and improper product management will leave you lowly in societal politics.

Travel. Explore. Trade.

Or don't. Who am I to tell you what to do? Maybe you just want to stare at a lake while the sun sets or drop apples down a hill. All players are welcome.

Store your perishables

Food items will decay as time goes on, but storing them in storage barrels and crates can help slow down the effects and keep your items more fresh. More fresh = MORE MONEY.

Buy Upgrades

Too Dark? Purchase a lantern for your cart. Get some dividers or a chest to stay better organized. Get a bigger cart, or better yet a wagon.

Award Winning Animations

Okay maybe not...but I'll get to them. I just wanted you to know...that I know.

No Inventory

You don't have a magic inventory to stuff 999 Wood Logs in your belt...but I also didn't want to make things too hard. Take coins, having to pick up every single coin would be a pain! It's a game after all! We shouldn't be punished for throwing coins around. Remember 52 card pickup? I hope you play this more.

Weather can ruin your things

Items like Flour Sacks, Bread, Meat, Paper etc. can become damp and damaged if you just leave them exposed in the elements. What kind of Merchant would do that anyway? Doing so leads to LOWER PRICES when it comes time to trade your beloved items. So keep them safe.

Home Decoration & Furniture

Just like there is not a magic inventory...there is no magic build system. Furniture can be bought at stores or found. Then those pieces will need to be transported back to your home to be placed!

Semi-Open World

I'm not going to tell you where to go or how to get there. Some roads are better than others, or maybe you want to risk it all and start-off across some field. Go for it. Maybe it's quicker...or maybe you lose your cart off a cliff. Who knows.

Item Damage

Items can get damaged and break. Questions?