RPG Vault have posted part 25 of their ongoing Q&A with Peter Tyson about Dragon Empires, Codemasters' massively multiplayer online RPG:

    "Jonric: What were the main influences in designing the class system? And what effect if any did adding classes have on the existing skill system?

    Peter Tyson: We wanted variety mostly, and to make interesting and powerful characters. We feel our classes will be great fun to play, flexible and each will be strong in their own way and will slot into groups nicely. That being said, most classes should do fine solo too. The decision to go class-based hasn't changed our skill system."