HomeLAN interviews Christina Ginger of Timegate Studios about Kings of War, the upcoming follow up to their acclaimed RTS game Kohan:

    HomeLAN - When you decided to develop your second RTS, what were the main goals in creating Kings of War?

    Christina Ginger - The goals for Kings of War were actually very simple: Maintain the gameplay that swept the 2001 Strategy Game of the Year awards, continue to push the boundaries of the RTS genre, and bring our style of gameplay to a larger audience. These three principles have guided our design decisions throughout development.