HomeLAN have posted a Q&A with Team 17's Martyn Brown to find out more about their plans for Worms 3D:

    "HomeLAN - Why was it time to revisit the Worms universe?

    Martyn Brown - Actually we've been planning the 3d implementation of the game for some years, however we simply felt that we wouldn't do it until we knew we could do the game without making major compromises. To summarise, this meant that we'd need a fully free-form deforming environment technology, which gulps down a fair few polygons. In late 2001, we thought that it was about time to crack on with it - so we started prototypes and planning the game."