Shrapnel Games have released the first Space Empires IV Gold patch. This patch takes the game to version v1.67 and adds features, enhancements and fixes bugs.

Besides fixing a number of small bugs, the AI has been tweaked and some additional enhancements were added to TCP/IP play to make it easier to play. Here is a list of additions:

  • Full TCP/IP Support.

  • Drones fully implemented in code.

  • New System Graphics and Types: stellar core fragments, organic infestations, comets, stars forming, spacial ruptures, red giants, and more!

  • All sounds reworked from 8 bit to 16 bit 44.100 khz Stereo.

  • Along with updated old sounds an entire new set of sound effects and a game option to choose either for game play.

  • New 120+ page manual written by experienced computer game industry technical writer.

  • Map Editor included on CD.

  • 200 megs of user created "mods" for the game - new technologies, new components, new race styles, and more.

  • Mod Selection utility on CD.

  • Expanded info and support for SE:IV PBW site (seiv.pbw.cc).

  • Additional features requested by modders - data file changes history, satellite and weapon platform range bonuses, more empire settings in the AI files, increased number of system types, control over number of starting AI players, more facility families, multiple bitmaps per vehicle size, and more.

  • Improved AI tactics.