GameSpot UK has posted part one of a two-part interview with Demis Hassabis about Republic: The Revolution. Heres an interesting question:

    GSUK: What's been the biggest challenge in modelling an entire ex-Soviet republic?

    DH: Well there have been masses of challenges really. I mean technically the graphics engine has been a huge challenge which we've more or less accomplished now and one we're very proud of. Also the AI has been a massive challenge, just getting that number of people with that kind of detailed human behaviour - detailed and mass behaviour as well...