The producer behind The Legend of Zelda, Eiji Aonuma has said that the idea for the upcoming sequel to Breath of the Wild came on from having "too many ideas for a DLC".

In an interview that he gave for Kotaku, he noted the following: "When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data - you're adding data to a preexisting title".

He then went on to explain that the team decided to work on the actual sequel - "and so when we wanted to add bigger changes, DLC is not enough, and that's why we thought maybe a sequel would be a good fit. Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, 'This is too many ideas, let's just make one new game and start from scratch".

Technically, this is the first time that we are getting a direct sequel to a Zelda game ever since Majora's Mask and Aonuma himself is looking forward to revisiting the Break of the Wild world once again - "One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again, while incorporating new gameplay and new story".

You can see the trailer right here in case you've missed it: