Blue Monday have posted up an interview with the producers of Duality, a game from Trilobite Graphics, formed by a group of developers who left the Commados 2 / Praetorians teams at Pyro Studios. This is a game they describe as as an Action/RPG mix, which is scheduled to be released in late 2002. Snip:

    How do you plan to balance deathmatch between the different character classes?

    The characters have totally different abilities and methods of fighting. For example, a mercenary can inflict a lot of physical damage with his mighty firearms, but what if a hacker traps him in a room and flood it with water? Also, how will a mercenary damage virtual being who cannot be physically touched, and vice versa. We plan to create a game that is not just fun when you're playing, but afterwards, too...