GamePro interviews Hideo Kojima and Denis Dyack of Silicon Knights about Metal Gear Solid: The Twin Snakes for the GameCube:

    GP: Why did you decide to re-make Metal Gear Solid for the GameCube rather than create a brand-new adventure?

    HK: As for a brand new MGS, I have so much to do with MGS3 alone. I do not intend to mass-produce side stories or spin-offs of MGS like franchises from other companies. The temptation from a business standpoint is there, but releasing too many titles weakens the brand. When Nintendo approached us to create a MGS game for GameCube, I had the confidence to do one if it were the remake of MGS1. And when doing a remake, I did not want it to be a simple remake. That's why I decided to do a remake of the MGS1 story with the MGS2 gameplay. And since MGS1 was released in 1998, there really is no point for the same staff 5 years later to do a simple remake. That's why I decided to collaborate with film director Ryuhei Kitamura and Silicon Knights of Canada. The introduction of new blood into development will make this MGS1 a revolutionary MGS1.