Xbox Addict chats with Producer Chadi Lebbos about the Xbox version of Rainbow Six 3:

    Many of us have already experienced Ubi's expertise implementation of a combat game on Xbox with Ghost Recon. Cal you tell us what makes this game different from the experiences we had with Ghost Recon?

    Many elements make these two games quite different from one another. To start off, Rainbow Six is an international anti-terrorist unit while the Ghosts are a US based infantry unit. Which means, different missions, objectives, and circumstances for intervention, etc. But there are also many more differences between the two ranging from game design to level design. Rainbow Six is more of a CQB game (Close Quarter Battle). Players must carefully plan their attack before going into the mission and have to coordinate their teams to perfection. The action is usually swift and precise and concentrated in smaller locations and indoor environments. The Rainbow Six unit is usually the last resort in solving difficult and delicate situations where terrorists and often hostages are involved. Ghost Recon is much more an open space game with larger areas and outdoor environments. The player generally needs to cover large areas before reaching its objectives. The Ghosts are usually one of the first unit to be called upon in dangerous situations. While the gameplay may offer a similar approach, both games require team-based actions and calculated methods. So basically, both games offer tactical gameplay, but with a different approach.