The sound suite for the game is pretty good. There are a lot of nice day and night ambient effects, village life goes on around you and if you listen in some of the dungeons you get a nice spooky effect from echoes and other sounds. Weapons clash nicely, spells sizzle or crackle with great effect and there are no complaints regarding sound design. I detected no errors either when it came down to sound loops and so forth.Music
Two Worlds 2 has a nice stirring fantasy theme that evokes the power of many of the Lords of the Rings soundtracks, along with the majesty of the world itself. It changes to match the on-screen action and has various key moments that kick in from battles to exploration. Itís good stuff actually and I wouldnít mind an official soundtrack release for this one.Voice and Dialogue
It isnít going to win any prizes for the best voice acting, since some of it is passable and a few performances are dire. It is much better than Two Worlds and the main hero is fairly likeable enough. The script writing is so much better than the first game though, theyíve ditched the awful attempt at fantasy English from the first game. There is even an NPC that shows up that lets the writers riff off that old style of speech as a bit of a joke, with the main character expressing his disapproval of the guy in question. I canít grumble overly much this time around and itís nice to see writers learning from their mistakes. Keep Shakespeare to his plays and never try to shoehorn him into a fantasy game Ė Forsooth!Multiplayer
I could write a separate review for this section of the game; since itís broken down into two main modes...there are various special game types that you can play in Two Worlds 2. These range from Duels against other players, Deathmatches, CTF style and so on...to the awesomely addictive Village mode (requires 10,000 Auras to get going) and the 8 Chapter co-op campaign that serves as a prequel to the main story. You can play with up to 8 people in the multiplayer and the Adventure and Village modes are excellent additions that can be played/replayed time and time again.
To put it simply, you can adventure with 8 people across 8 campaign maps. Many of these will take a good hour or two to complete, especially if youíre farming gold, equipment or levelling up. You have a separate multiplayer character, who can be male, female, dwarven, elven, human and so on. There are several core classes to play out of the box and you can further customise them like you can in the main game, in terms of looks and of course attributes and skills as you progress through multiplayer.
The multiplayer has a very Demonís Souls or MMO feel to it and it works really well, with various classes working in synergy together and creating a fun adventure. You gain a reward in XP regardless and share money, equipment is a free for all so make sure youíre with a group you trust or you have devised a fair-loot system before hand.
There is very little lag over Xbox Live and weíve had a blast with this mode so far.
Then thereís Village Mode, once you have 10,000 Auras you can buy a Village. Then you build it up to be a successful economy (there are tutorials around the web) and basically use it to make awesome weapons for your character, or other people (since again you can run it as a mp server for 8 players) to buy. There are simple kill quests in Village Mode that let you rack up XP and loot which you can sell in your shops. You get gold in per tick (6 minutes) online based on the kind of village you have made...and every 6 hours offline...
Itís fun and itís addictive.Two Worlds 3?
I like Two Worlds 2; I didnít like the first game at all. This one is worthy if youíre waiting for Skyrim or you just wanted to play some pretty decent 8 player quests with a few friends. It does have some niggles here and there and itís not the best or greatest RPG ever made. It is however fun and that is the bottom line right there. I recommend it for Village Mode and the various multiplayer aspects. It doesnít have a massively deep story in singleplayer but it has a lot of hours waiting for you to sink your teeth in exploring.
If you like Oblivion-style games, you canít do much worse than grabbing a copy of this and experimenting with the various sub-systems in the game. It is HUGE though, one look at the world map tells you that and you can lose hours to Village Mode.
In fact, thatís where Iím going right now...I need to see how much Iíve made and what new equipment has rolled in since I last played.
Check out the game.