Review By: WoLf | Posted: 29/08/2008
There’s nothing particularly deep about the combat, the game’s story or the game in general.

The graphics for Too Human showcase the Unreal Warfare (2) Engine quite nicely, but they feel somewhat unpolished and have a rough edge around them, especially for next-gen console graphics. The shadows and the light effects are nice, the textures are sharp enough for the most part but they fall into blurs sometimes, there’s the odd frame rate glitch and texture pop-in too.

The animations aren’t bad, though there are some issues with the main character’s walk. This is a personal preference thing; he doesn’t so much strut like a god as move as if someone rammed a stick up his backside. Either that or he’s seriously constipated. In combat the animations are a lot better, they’re fluid and the finisher moves with the various weapons are pretty nice. However, it’s nothing that hasn’t been seen before in some other game and done better (Onimusha series Ed.)

The level designs are pretty decent; the architectural design of some places is nice and whilst there’s nothing that’s particularly mind-blowing to speak of, it’s not too shabby. The Aesir Corporation’s main hub is rather well designed and it feels like it’s a Hall of the Gods.

The music isn’t jarring; it’s of a good quality and ebbs and flows with the action. The sound effects are of good quality as well and the voice acting varies between solid to downright laughable for some of the dialogue. Most of the performances however are solid and I’ve heard worse, much worse from video games in the past (Two Worlds, Ed.) few decades.

Too Human does have a drop in drop out kind of co-op, the story scenes are cut and it’s pretty much a third person loot-fest/hack and slash romp with a friend. This can get highly unbalanced since the monsters scale to the highest level character, so expect to die a lot. It’s a nice little addition but feels like it was tacked on to appease the ever-growing co-op crowd, of which I’m a part. It does have a high level of teamwork and with the right mix, of say, a ranged and melee character you can wade through scores of enemies if you have a decent strategy. Online co-op is fun enough, it doesn’t seem to have many glitches and most of all they included it, so I can’t grumble in that respect.

However, for a game that’s been in development for ten years we expected much more than we got, an average game by many accounts that isn’t as innovative as Dyack would like to believe. It has a contrived techo-viking story which takes most of the game to finally get going and leaves you wondering just where SK actually went wrong. Its’ Ok to be passionate about something, but Too Human isn’t the game that we hoped it’d be, it’s as if someone borrowed the concepts of numerous other games before it, slapped on the word innovative as an excuse to rehash these things and then wondered why after such a long wait the game got a Luke-Warm reception. Too Human is at best a renter, whilst you wait for something else worthwhile to wander along.
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