PhysicsYou can expect the usual kind of physics based play from this shooter as you would find in many third person shooters, grenades, cover that can be destroyed and high impact weapons that knock enemies off their feet. It all works seamlessly and plays into the animation system.
AIThe AI in GR FS is solid in terms of the squad and the enemy; they know a variety of tactics, how to use cover, how to work as a team and how to flush you out with a variety of grenades. Your AI squad knows their role, knows the value of stealth and can work together in a firefight to even the odds as long as you do your part to support them. There are no real issues with the AI at all.
SoundFrom the ambient noises of battle to the roar of gunfire, the game produces some great audio and it's crisp, clear and beautifully recorded/simulated.
MusicThe score for Future Soldier is a solid one, with nice dramatic themes and some really outstanding battle pieces.
VoiceA great voice cast delivers their performances with expert timing and solid dialogue work. It's nice to hear the tones of a few veteran voice actors like Steve Blum for example.
DialogueA solid script drives the story forwards, there are no real missteps in terms of the dialogue and the whole thing hangs together nicely.
Co-opSo we mentioned the campaign co-op for up to four players, there's also a dedicated horde mode known as Guerrilla. You have 50 waves to survive with each wave getting progressively harder. There are a few twists on standard horde mode though, one of them being the stealth round. At the start of the match against wave 1, you're tasked with sneaking in and dealing with the enemy; if you can remove them quietly you'll get a nice bonus in score for the team.
Then you take up position in the HQ you have acquired and defend it until wave 10, every 10 waves becomes a new stealth wave. You need to take out a new HQ and defend that...until you finally hit wave 50.
There are Wave Streak rewards that allow you to have 60 seconds of invisibility, fire guided missiles at the enemy, drop in an airstrike, auto-turret and so on. Each of those rewards can level up as well as you progress through the waves, lasting longer, becoming more powerful.
There's also a 40 or so second inter-wave bit where your team can resupply and rearm. This is on the clock, so don't dawdle about because once that timer counts down, the enemy are back en-masse. You have a short time to prepare for that next wave and you don't want to get caught outside of the HQ area when the timer hits zero, or as you're about to lay down a claymore on a suspected enemy route.
Guerrilla mode is pretty fun and there are roughly 6 maps to play with so far.
You can play this mode online, System Link or split-screen.
UplayThe Uplay system is in play, the game requires a Uplay Passport to access online and there are some decent enough rewards to spend those points on.