The mission design is solid and there's quite a variety of locations on offer, each one provides a different tactical opportunity and many of them have a sandbox approach to the action. You can go in stealthily and attempt to remove your enemies with guile and control or you can blaze in guns hot, and kill everyone...though if you opt for the weapons hot approach, you'll be dealing with lots of enemy reinforcements and possibly more action than you can handle.
As you play through the campaign you'll undergo various weapon/tactical and other challenges that will let you unlock weapons, scopes, attachments and so forth for Gunsmith. Gunsmith being the innovative way that the game lets you customise your own gun, now we've seen lots of weapon customisation over the years, with Army of Two 1 and 2 and a few other games, Gunsmith takes this to a new level by letting you customise every aspect of the gun right down to the internal workings of the weapon.
You want to change the gas system, trigger, and barrel internals? You can!
You can manipulate the whole thing with Kinect, Minority Report style, test your weapons on the firing range using Kinect and even take advantage of the voice support to configure optimised weapons for various tasks, such as range, power and control.
Gunsmith is fun and intuitive to use, it doesn't take long to get to grips with it and you can see the various changes both cosmetically and stat wise as you customise the weapon. Once you're done with customisation you can take that weapon into the game and see how it does.
With a mix of weapon types, gadgets and gear, Ghost Recon: Future Soldier offers a tantalizing glimpse of just what could be around the corner for the military of the near-future. There are a few really great additions to the mix too, with tracking ammunition which is basically a small guided round that homes in on a target even if you miss slightly. Night vision is a staple of spec ops and there is also magnetic vision, a mode that is highly useful when your vision is obscured by clouds of swirling sand or a blizzard. You can also use it to target enemies through thin walls and so on.
There is a ‘down' but not ‘out' system in play, so that if you're not killed by a shot you'll begin to bleed out and usually a team member will come to save you, AI or not. You can also save other team members yourself.Graphics
GR FS is a really nice looking game with some great environments and some truly superb special effects, from the dust of a massive sandstorm to the snow laden environments of a later mission set in the freezing cold. The engine rips along at a consistent frame rate and offers a solid level of visuals throughout; there are no texture pop-up issues and the landscapes look great. The lighting engine is likewise solid and capable of producing some really great dramatic moments. It plays in nicely with the whole AR vision mode of the Ghosts allowing for some great little visual tricks.Animations
Future Soldier is packed with great animations from the movement of the soldiers, the way they interact with their environment and they way they use cover/move to new cover, is all realistically portrayed. Then you have the melee kills, the stealth shots and more. There's nothing we can really say about it apart from that you have to see for yourself and watch the game in action. Everything appears fluid and moves as you might expect it to do, even the enemy move the way they should and look the part.
Suppression is mentioned here because it's a valid tactic that forces an animation upon the player, heavy fire of any kind from an LMG or vehicle equipped with a big gun can cause the screen to shake and the player to become pinned in the spot for a short while, frantically ducking their head to avoid the incoming fire from shredding them like tissue paper.