Review By: WoLf | Posted: 09/10/2008
The Final Word Star Wars the Force Unleashed has a superbly told story, one that fits in as canon to the Star Wars universe. It has an average combat system and it does reimagine the force as a highly destructive power. It's fun, however it has glitches.
Star Wars games are hit and miss, mostly miss these days, especially since the prequels landed on our screens. I’ve been waiting for a game to stand head and shoulders with the Jedi Knight series of Star Wars titles, so far, nothing has ever come close to eclipsing the adventures of Kyle Katarn that began with Dark Forces a long time ago on my old 386 DX 66.

When I heard that LucasArts were working (with Lucas’ blessing) on an official Star Wars game that bridged the gap between Episode 3 and 4 I was somewhat sceptical, after all, I didn’t really get on with the prequels and would have preferred the trilogy to stand alone. I however watched the Force Unleashed closely, because it promised some new game technologies that would bring us better, reactive environments and new life-like animations from the likes of Digital Molecular Matter and Euphoria.

I’ll go on record stating this right now, Force Unleashed has been getting some pretty average reviews and I can see why. However it has some of the best music in a Star Wars game as well as some of the best game storytelling in any video game I’ve seen for a long time. Unfortunately the game is plagued with several glitches and problems that hamper the enjoyment if you’re unlucky enough to hit those things right away.

You are thrust into the role of Darth Vader’s secret apprentice, codenamed: Starkiller. Fans of Star Wars will tell you that Starkiller was going to be Luke’s original name until George Lucas changed his mind and re-wrote it. I won’t spoil the plot by telling you anything more except that the game does have two separate endings and you can see them both if you pay close attention to the final moments of the penultimate battle.

The big selling point of Force Unleashed is that it’s the FORCE Unleashed, re-imagined and redesigned to be bigger, better, bolder and totally insane, over the top. The game does a good job of that in the first few levels, it’s fairly well designed and the difficulty is pretty reasonable. Then when you get past a certain point it ramps things up and throws in force resistant enemies, enemies that can block your lightsaber and enemies that laugh off even the most powerful blast of force lightning you can muster.

You go from being Darth Vader’s secret apprentice to feeling about as badass as Vader’s teaboy. Where even the most ineffectual insult from a half blind Uganaut can leave you crying on the floor. The AI seems capable of picking you off from half a mile away with their sniper rifles and you face up against Imperial Evo troopers who are equipped with environmental shields, shields that can stand up to being hit by a thrown rock the size of Texas it seems.

As you progress, you level up Starkiller and can choose to upgrade his powers, taking them to newer and newer heights. This works fairly well, you can add new combination attacks and abilities, upgrade the force and even change his costume and lightsaber crystal. The latter provides a certain bonus to your saber, from damage, to environmental effects like lightning. The controls handle fairly well outside of this system, combos are easy enough. Though it feels more arcade than the Jedi Knight games, it is fun. The lock on system is pretty abysmal and Starkiller will often hurl objects towards the wrong enemy compared to the dangerous AT-ST you were aiming the rock at.

You collect Holocrons as you progress to unlock new costumes, new ability/force/talent spheres and even saber crystals, so there’s some replay in going back to find the goodies that you missed. Unfortunately that’s where one of the biggest and nastiest glitches can occur, that’ll leave you unable to actually progress any further and level up your force powers. Something in the game breaks and you’ll need to restart from scratch.
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