Review By: fenr1c | Posted: 20/10/2011
The Final Word When it needs to it delivers a satisfying experience but at the next turn throws frustration in your face. I wouldn't mind but it's in unequal measures.
Our tales starts with a young man named Jakob waking up in a cell, with his young lady friend in a state of distress, urging him to a) wake up and b) get them the heck out of there. Once Jakob collects his wits, he finds a conveniently placed metal pipe and uses it to break the chain holding the door.

Upon leaving the cell, they discover they are not the only prisoners or that's the way it seems. There is something more than a little unsettling about the way they moan and shuffle in their cells and feast hungry eyes upon them both. Soon however, she discovers a lever and urges Jakob to pull it as surely all it will do is raise the barred gate she has discovered. Alas no. The gate rises and all the cell doors open releasing the shambling, moaning prisoners!

The young lady finds a corridor and runs down it urging Jakob to follow her. Jakob in the meantime realizes that this is easier said then done. Jakob starts battling with the strange creatures with his trusty steel pipe and as soon as he has cleared a path (or killed them all, that's up to you) he runs after her. But another barred gate is in their way and judging by the moans coming from the distance there are more of the strange shambling creatures.

The lever gets thrown, the grill opens. The two run through only to find the grill they have just opened slams down behind them and another bars their way ahead. Trapped though they may be, it couldn't get any worse could it? Err wrong, for now the walls start to close on the pair!

The camera cuts away as the walls close upon them both and the claret flows through the crack...

Cut to the present day. Josh and Kate are a young married couple that are feeling the strain. Josh is a hard working man that uses booze to relieve the stress of his work. Sadly he has been relying on it a little too much. Maybe a vacation in Eastern Europe will give them both a much needed break?

Well maybe not. Kate wakes up Josh in their carriage and a bottle falls to the floor that was hidden under Josh's jacket. Sighing she leaves the carriage and tells Josh to meet her in the dining car. Now to move things along, we shall slightly gloss over his journey to the diner. On his way he encounters some of the trains other passengers. These include a pair of ballet dancers, a group of youngsters heading for a rave or party and a mysterious fortune teller that gives him an ominous card reading. This is after he has washed his face in the trains bathroom and seen a hallucination of a masked man in the wash room mirror. Eventually he sees Kate talking to a stranger further ahead. Puzzled, Josh makes his way forward and meets a couple of other passengers, one being an obnoxious businessman and another a mysterious but attractive English woman who is gazing out of a window at the passing scenery.

But things take a decided turn for the worse. Upon approaching the dining room, a man is thrown against the door of the carriage and suddenly the glass panel is obscured by blood! Once inside he hears someone screaming behind him. He turns to see the fortune teller addressing someone called Ernst. Now as he turns to face Ernst, it's clear he is more than responsible for the butchery in the carriage as another man falls victim to a Scorpion style chain weapon that runs him through.

The fortune teller he meets earlier begs Ernst to stop what he is doing but he's not listening. What makes matters worse is the fact that Kate is draped over Ernst's shoulder like a sack of laundry! Evil laughter fills the air as Ernst ignores Josh and proceeds on his way forwards. The fortune teller tries to follow and placate Ernst, but other problems soon arise as as the train is crossing a river via a bridge, there is an ominous rumbling and it becomes clear that the train has become derailed! It plunges through the side of the bridge and into the frothing waters of the river below. Josh needless to say gets knocked out and his nightmare begins as he wakes and realizes that the train is on the verge of sinking. He is helpless to stop one ticket collector being swept away by the raging torrents of the river. So Josh had better get moving!

He escapes the train and gets to the rivers shore where he finds other survivors in a cave. There are no cheery songs around the camp fire though. It emerges that the place they have arrived is cursed. To make matters worse another survivor goes off by himself and only his screams indicate that something bad has happened too him. The decision is made to get out of the cave and find some shelter. One man elects (for no good reason that I could see) to stay behind.

So they leave the cave and find a body hanging in a tree! This is not the place for a holiday that's for sure! As they make their way through the undergrowth of a forest or a dense wood, the fortune teller is spotted again and our hero finds an audio cassette. But there's no real time to study it as they now have to swim to some more dry land and once out of the water, get rid of the leeches that have attached themselves to you! But wait, what's that ahead? Lights through the trees. A building, shelter perhaps? Maybe there's a telephone that they can use to get help? (Yeah right!) There's only one way to find out!

Josh heads off in the company of one of the young party goers and find themselves in a cellar. Problem is it's full of bodies and one of them starts twitching. This is just the tip of the iceberg. The nightmare has begun...

OK so here we go, that covers the beginning of the story, the rest is up to you to find out for yourself. We now go onto the usual breakdown of the games highs and lows.

Controls: Well as this is a Kinect only game, there are no bothersome button presses to worry about. Your body is the controller. You can turn to the left and right by turning your upper body, looking down is done by simply doing that. Walking is done by moving one foot forward and levers are opened and objects collected/picked up by moving your hand over the icon shown on the screen. Walking is fine, I'll get to 'running' later. If you want to move backwards, then simply take a step back.

Combat: Like the above is performed by moving your arms. Hand to hand or unarmed combat (and you'll have to do this at the start until you find a weapon) by raising your arms into a classic boxers stance. Crossing your arms in front of you blocks, and you can punch with the left and right hand and you don't have to make the action that vigorous at all to deliver a decent blow. Once you have a weapon then obviously you deal more damage (more on weapons in a bit), you can kick and push enemies away and send them tumbling which is quite satisfying but not as satisfying as decapitating a zombie with a crow bar or some other tool of destruction! But the shove is useful as they will topple like dominoes and that buys you some precious time or some more space to move.
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