Resident Evil (again)
Resident Evil is one of those series that has changed dramatically from the 4th game onwards; some people have accused it of leaving behind the survival horror roots and travelling almost into Gears of War and Call of Duty territory. 5 was a big step away from the big game that was 4 and it drew the ire of a lot of Resident Evil fans. We liked it though; we liked it quite a lot.
That which doesnít change stagnates and a lot of game properties risk this when they hit a larger number in terms of sequels.
Weíre also big fans of changes, so when we heard Resident Evil 6 was going to incorporate things like better partner AI, cover, easier melee combat and dodging Ė colour us interested.Evil Demo
The demo released with Dragonís Dogma was good, but not as good as the demo which came out the other day - the Public Demo of Resident Evil 6 is a far better thing and weíre glad Capcom decided to put this one out there. You still get the choice of 3 campaigns, Leon, Chris and Jake but the events in those campaigns are different to those from the previous demo. The whole thing seems cleaner and smoother too, with better controls and each campaign has a distinct feel to it.
Leonís campaign is definitely the most Resident Evil of them all, Chris has twists of Res 5 crossed Call of Duty and Jake is a survival against some pretty nasty badass B.O.Wís. These new bioweapons are vicious and easily able to take you down in a few hits if youíre caught in a corner.
So you need the new acrobatic dodges, evades, cover based mechanics and move-shoot controls to even stand a chance Ė this is a whole new breed of Resident Evil and we like it. It riffs off Dead Space in a way for us and thatís not a bad thing, since weíre huge Dead Space fans and not really bogged down in game journalismís recent trend for hating anything a little bit different or dare we say it, fun.
You get the choice of 2 playable characters too, per campaign and you can see the story unfold from the other personís viewpoint, some missions will change the path that you take as well if you play the second character.
Thereís also cooperative play out of the gate, so you and a friend can rock out some coop goodness on the 3 campaigns across your chosen connection method. We took the demo for a spin across Jakeís campaign and we were given some pretty badass weapons to let loose against the hordes of new bio-terror threats which form part of the campaign. Sadly one of us did not survive against the bad guys Ė but thatís the way the cookie crumbles, even with the new moves and so on, all it takes is to be surrounded whilst your partner is pinned down.ÖÖ.MEDICÖ..!
Everything has been refined from the HUD, to the inventory, the systems that you use to access these and setup quick-use items. Itís a far smoother experience in this regard and it really helps make the game feel a lot more refined. You can take tablets to restore a health block, health blocks that arenít thoroughly depleted will regenerate after a while, as long as you stay out of danger.A new look Resident Evil
It isnít just the controls which have been refined, nope, the graphics have been smartened up and the game looks great. The lighting and shadow effects are especially nice and provide a superb atmosphere to the various locations, especially Leonís campaign where youíre on a campus and there are deep shadows everywhere to hide zombies in.
Yeah, zombies are back and they look superb.Help?
Donít expect your partner to sit idly by, not this time; the partner AI is suitably better than in 5 and pretty accurate with a firearm. There are various commands you can issue but we didnít really bother with those since the AI acquitted itself well enough.The way that you move
The animations for the game have been redone, thereís a lot more to the zombies now, they react to gunfire in a variety of ways and it takes a lot of shots to put one down. Even headshots, which now blow bits of the zombiesí head awayÖit is possible to shoot out the neck enough so the head drops off. Itís a great touch to see and makes the zombies seem far more inhuman than theyíve ever been.
There are QTEís based on various zombie grapples, you can defend against the ravenous hordes pretty well with a gun, with your feet and a melee weapon, but should one come a bitiní then you have to push them off quick and give them a retributive strike with the trigger. Usually this puts them down as the character smashes their skull in.
We canít wait to see what other joys in the animation system there are for this one!Shaping up
This has only touched on a bit of the gameplay from the demo, we canít wait to see the full game and get a taste of the whole package Ė until then, download the demo and see what we mean. If youíre a Gears fan youíll love the cover based shooting of Chrisí campaign and if youíre an old-skool Resident Evil fan you should get on with Leonís campaign quite a lot.
Only the retail will tell if the changes made to the game are enough to really make it shine, but from where we are, as addicted gamers to numerous genres, we can tell you, it has us hooked!
Youíll be able to get the game when it releases on the 2nd of October
Set your calendars!
Evil is coming back!