Homefront has 3 core modes.
Team Deathmatch: The usual team versus team on big maps, supports up to 24 players and the servers are usually rammed full of people playing. Wait times arenít too bad here and you can get some great games once youíre on a stable server. Youíll take turns being put on both teams and matched up with various ranked players.
Skirmish: Deathmatch for up to 16 players. Wait times here were oddly higher than normal; I had to join a few extra matches now and then until I got in a good game. Itís because apparently Skirmish uses P2P hosting and the player that leaves because theyíre getting owned ruins it for everyone else. So if youíre hosting a Homefront match, just stick it out. Not as fun as team deathmatch.
Ground Control: Probably the most fun mode, there are points to capture and hold, gaining ground as you assault the enemy positions. This will push the frontline forwards and eventually allow the teams to win. This mode has a mixed server response and many of the games I joined were fine and virtually lag free.
There are also quite a few maps to Homefront, theyíre large and thereís a lot of ground to cover that allows for a sniper class to excel particularly. There are several classes open to begin with, such as Assault, Heavy, Sniper and so on. Itís possible to customise your base class with new weapon loadouts, a perks system similar to that used in Modern Warfare 2 and Black Ops, as well as loading up with two inventory items that can be used on d-pad up and down. The key feature to this game however is the use of Battle Points, an in-game currency that can be traded right there and then for those inventory items or used in a spawn menu to come back into the fight in a vehicle. You can also spawn into team vehicles as a secondary gunner and help against the enemy that way.
Battle Points tend to come thick and fast as long as you get in there and play hard. You can get assists for helping out team members, killing enemies with headshots and all sorts of other reasons. Once you start racking up those points youíre going to start unlocking new equipment and ranks, with better sights and scopes available as you progress through the unlocks. Also, each weapon does have associated challenges involving kills and kill streaks.
Itís the fact you can pay in-game for items that really makes the game a solid multiplayer contender so far, bringing an Anti-Tank rocket to the party when overwhelmed by a tank is fantastic. Having one on the d-pad means that if you have the BP to spend, you can whip that out and use it right there and then without needing to navigate a clumsy menu.
When you hit rank 7 thereís a variant mode that you can activate, called: Battle Commander Ė this essentially puts an AI Commander on each team. The commanders scan the battle, and determine who is doing well or so on and gives those bonuses, missions and other objectives. If youíre doing nothing, itíll give you someone to shoot. Of course the enemy commander is doing the same thing and if youíre racking up the kills, eventually his AI eye is going to turn to you and make you a valid kill target. Youíll get a huge BP bounty on your head and the enemy that kills you racks up the points for that kill.
Itís a simple system that makes the Ground Control and Team Deathmatch modes even more fun, with some extra incentive to play and succeed. Home, Home on the Range!
This game is definitely worth playing in multiplayer. Stick to Team Deathmatch and GC modes though because Skirmish isnít all that fun compared to both of those. The short single player really does let it down and the lack of replay in that respect may put you off. Homefront really shines online though and thatís where youíll find a well designed and addictive online experience waiting to draw you in. It may not win over the CoD crowd or those of you (like me) who cut their teeth on Quake mp and Battlefield...it does the job though and really does make working as part of a team a good thing. It innovates in a few places but doesnít quite make the leap to awesome game sadly.