A Guest review by Gegsy
I have a confession to make. The thought of doing this review did not exactly fill me with joy. You see the thing is, despite nine years of having a full drivers license and considering myself to be a good driver, I plainly suck at driving games. I donít know what it is, I can handle the wheel and gears of a car without any hassle at all but stick on console pad in my hands and I have the ability to make a complete mess of any racing game I turn my hand to. I come dead last amongst all my friends in this genre and stick me against any computer AI opponent and they can beat me hands down, I am just truly awful.
So when Flat Out arrived in my hands for my loving attention it was with a huge amount of force that I made myself play the game. I just want to truly convey to you what an awful experience this game was going to be for me before we begin.
However, Flat Out, although it has all the characteristics, is not your run of the mill driving game. You see the main difference is it actually rewards me for my ineptness! Smash into the objects on the side of the road, you get more credit! Flip the car, you get more credit! Hopelessly smash into your opponents even though you were aiming to do a slick driving maneuver around them, you get more credit! All of a sudden I was starting to see that there was hope for me after all in this game.
Now typically EAís burnout has been the king of this kind of game and although familiar with it I had never really played it that much. Neither had I played the previous Flat Out incarnations, so this was all new to me thus bringing a much more (though hate filled) take on the game. What I did find about Flat Out was this, it is so easy to pick up. Where as previous games had frustrated me so much I actually found myself getting used to the controls and mechanics of this one really quickly. I was winning races and getting score bonuses like there was no tomorrow and finally beginning to see a light at the end of the nitro bursting tunnel.